00:00
00:00
View Profile albatross412

Filters may affect review visibility.

Recent Movie Reviews

40 Movie Reviews

Two Scoops of Eye Candy.

It truly is a work of art and...other things. But first thing's first I want to comment that the art style and animation was overshelming and this is surely top-quality flash animation at its finest and purest core. Fluent and inspired; the movements and facial expressions give the parodying characters vivacious personality and likeability and it is only enhanced by the varied art styles of collaborators. However, if you have come to watch for the the insane and side-splitting humor akin to the first installment you may be mildly disappointed at what you'll get. Its quite funny and one or two skits hit their mark nicely when compared to the first installment but this version is moreso bent on shock-humor at agreeable skits and that border the sheerly inappropriate. It's definately not a bad thing for trying to appeal to different humor and viewing pallettes but there is surely something more that falls dead short. The first installment may have set the bar a little too high for any sequal and this just feels more like a director's cut but worked over for a more presentable jumble of skits. Low-brow here and shocking there is what defines this flash nicely. Now there are marks that graced the score and seeing an Adult Content button is a more mild statement that heightens the audience content sorely by a two-part skit that may discomfort others. If you're amoung those then it's not truly worth it to skip the movie entirely but play scene for scene at your own pace. So there is no more for me to say entirely that this is a claasic case of what I call sequalitis; definition: an entertaining work that is overshadowed by its predacessor. Give this one a try which you most likely will if you've adored the first NiN10Doh! parody; newcomers to this series will possibly find favor in the first. Packs a punch in animation quality but falters in its own humor.

Action and Style.

Very balanced use of action and style make this flash simply a pleasure to watch. Cool style of a thick and rough outlining beautifully contradicted with the well choreographed fight. Yet the motions of the action sequence were a tad stiff at points, this is something that should not bother any viewer. One other thing is the length. A very short and excellent flash that was off-put by a uneccessarily short length.

Delightful.

It truly is a delightful work. Teh catchy music was frantic and the quirky humor and events throughout were creative, boggling, and a bit strange. The style was simple but it was purely testament to the premise and I can't think of anything wrong with this flash other than a very slight and subtle repition. Very good in the end.

griffinsbeenbeheaded responds:

thankyou very much, but the only reason it repeated was the lack of ideas in my prefrontal cortex

Recent Game Reviews

16 Game Reviews

Slow Goer.

Now there are a few things this flash does right, creativity and visual apeal. But all else falls flat. The 3-D effect is a very original touch but doesn't do gameplay a good deal of justice. The effect makes it difficult to percieve where obstacles are and where safe areas can be safely accessed. This visual problem can indeed be solved with the afformentioned glasses but in the end, how many people have those laying around? I'm sure the appeal would skyrocket but it makes the game a little exclusive to the ones who DON'T have the glasses. The gameplay is simple but has a slow difficulty spike that is pretty stubborn and the monotonous music (although fitting the theme) makes this an underwhelming experience.

Frantic Blur.

Believe me I love 2-D fighters, I breathe them but there is something that Etherena Beta does wrong with it. With cons first I didn't like the control. Too senstive and fast-paced to enjoy to its unknown fullest, I could've swore this was inspired by DBZ Budokai or even Teinkaichi (but those weren't that great) but with only TWO characters to use I couldn't find myself playing anymore than within an hour timepspan. The sheer ability to hit your opponent staggers on the line of "absolute luck and overly precise timing". No juggling allowed here for your attacks pass through your opponent like a knife quite literally made of air and the hyper mode only adds on to the ridiculous pace by making you even faster. That isn't very welcome since CPU controlled opponents can easily time their attacks better than you can and it just plays better with the hyper mode off. The variety of moves in this game is quite impressive with variable effects and ranges that also have different hitboxes. You have six different attacks for melee, projectile, and other specific purposes and each are activated with a single button press. Now this can be a bad thing since the buttons for these attacks span two rows being F, G, and H and V, B, and N but thankfully there is the option to map your commands or customize the controls to your own aesthetic but the default just won't cut it. Since the movemnet and attack buttons are mapped so close it's hard to know what your doing with the ubcomfortable hand placement to your keyboard. So you will need to spare but a moment to customize the controls. My final thoughts is the kicking soundtrack that plays in EVERY battle. An awesome track for a game like this but they are taken from the Guilty Gear series but I can't blame the developer that used them, they are AWESOME songs. But the bad things is the frequent looping; very noticeable with a fade-out every minute or two and a fade-in restarting the song and a prime example would be the City level. The level layout is varied and I really can't verdict it. Some have more platforms than necessary making it easy to run away from your adversary like an epilectic chicken with its head cut off, but others have barely ANY space to move about and you must utilize the pitfall maneuver to keep the battle going. The pitfall maneuver being able to fall to your death and respawn from the top of the screen completely unharmed and damage free making it even easier to run. But in the end the moves are nice, the action is going, and the soundtrack is kickin', but what can be a great game is offset by an overly fast paced gameplay aesthetic, murderous difficutly, and character roster (that being only two characters). There are unlockable modes but the novice player will never see those for a while.

A Decent Fighter.

The Doujinshi is a very clever spin on modern cartoons today and the fighting game is enjoyable but seldom deep or engrossing. For one there is a small character roster that consists mainly of the Powerpuff Girls series with other Doushinji that make an apearance. The moveset for each character are activated with the same button presses and each character has similar moves. But with different launch and dash styles the variety of characters is apparent but skin deep. The story mode progresses but there is no closure as far as the game will go. Supporting two player versus is a nice touch and offers some friendly competition with simple character pallettes and movesets makes this game reminiscent of Super Smash Bros. With the crossovers and easy moveset but lacking an ample character roster, and finally an unforgiving difficulty spike; a great time killer in the end.

Recent Art Reviews

28 Art Reviews

Demonizing.

The demented effect is apparent through the blood splatter which is done with frightening accuracy. The thin scratchy lines give a graceful frame to the girl and the wide expressive eyes give a befitting contradiction to the piece. Well done. The only thing wrong is the piece lacks filling substance, being more livlihood.

ZeroInsanity responds:

That's sadistic behavior for ya. And I LUVS IT.
Yeah, I should have put a BIT more detail into it (shading, background, etc.), but imma too lazy to do things like that after spending hours on the damn thing.

Insane.

This piece clearly succeeded in adding pure chills to its appearance. This is actually quite frightening to look at. This effect is only increased by the rough outlining, glassed stare, and the mouth of the Mad Hatter was a nice touch that really brung it all together. But the really frightening part is the story behind the mouth. To smile without warranting it for all eternity, that's just diabolical. An excellent piece.

Zombies, zombies, zombies.

this looks to be done in a scratchy manga fashion. I honestly don't really like the title (albeit if I'm mistaking the stars for snow) but the art itself is quite good. A humorous semi-anime fashion with...well zombies. Facial expressions are quite humorous and overall I enjoy this piece thouroughly.

I am the founder of the VGEC (Videogame Enthusiasts' Committee). I'm a fan of the videogame companies Namco and Capcom. Other than that, I'm just an average Newgrounder. P.S. I know it's Namco Bandai but correct me and I'll split your head like a melon

Age 31, Male

VGEC Leader & Poet.

VGEC Headquarters.

Joined on 7/6/08

Level:
8
Exp Points:
580 / 710
Exp Rank:
> 100,000
Vote Power:
5.00 votes
Rank:
Scout
Global Rank:
42,119
Blams:
53
Saves:
163
B/P Bonus:
4%
Whistle:
Normal
Medals:
80