Frantic Blur.
Believe me I love 2-D fighters, I breathe them but there is something that Etherena Beta does wrong with it. With cons first I didn't like the control. Too senstive and fast-paced to enjoy to its unknown fullest, I could've swore this was inspired by DBZ Budokai or even Teinkaichi (but those weren't that great) but with only TWO characters to use I couldn't find myself playing anymore than within an hour timepspan. The sheer ability to hit your opponent staggers on the line of "absolute luck and overly precise timing". No juggling allowed here for your attacks pass through your opponent like a knife quite literally made of air and the hyper mode only adds on to the ridiculous pace by making you even faster. That isn't very welcome since CPU controlled opponents can easily time their attacks better than you can and it just plays better with the hyper mode off. The variety of moves in this game is quite impressive with variable effects and ranges that also have different hitboxes. You have six different attacks for melee, projectile, and other specific purposes and each are activated with a single button press. Now this can be a bad thing since the buttons for these attacks span two rows being F, G, and H and V, B, and N but thankfully there is the option to map your commands or customize the controls to your own aesthetic but the default just won't cut it. Since the movemnet and attack buttons are mapped so close it's hard to know what your doing with the ubcomfortable hand placement to your keyboard. So you will need to spare but a moment to customize the controls. My final thoughts is the kicking soundtrack that plays in EVERY battle. An awesome track for a game like this but they are taken from the Guilty Gear series but I can't blame the developer that used them, they are AWESOME songs. But the bad things is the frequent looping; very noticeable with a fade-out every minute or two and a fade-in restarting the song and a prime example would be the City level. The level layout is varied and I really can't verdict it. Some have more platforms than necessary making it easy to run away from your adversary like an epilectic chicken with its head cut off, but others have barely ANY space to move about and you must utilize the pitfall maneuver to keep the battle going. The pitfall maneuver being able to fall to your death and respawn from the top of the screen completely unharmed and damage free making it even easier to run. But in the end the moves are nice, the action is going, and the soundtrack is kickin', but what can be a great game is offset by an overly fast paced gameplay aesthetic, murderous difficutly, and character roster (that being only two characters). There are unlockable modes but the novice player will never see those for a while.